I don't normally give a twit, but in case I do:
- @jesseschell Wow, my review found you fast! Great book, best of luck with the next one should you choose to write another (Eric Seiler) 04:01:48 PM April 28, 2010 from webin reply to jesseschell
- Who knew that 1999 produced the best female protagonist in a video game (I didn't!)? "The Longest Journey" is an awesome Steam discovery. 02:16:31 PM March 17, 2010 from web
- Is moving to the east coast! Anyone have contacts with any good east coast game companies? 10:31:15 PM February 25, 2010 from LinkedIn
- is testing twitter functionality - please ignore this. 05:49:27 PM November 18, 2009 from web
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Recent Posts
Eric’s To-Do List
- Get a Job (slacker)! - 0%
- Finish Unreal level - 50%
- Finish Dime-A-Dozen #2 - 40%
- Play Heavy Rain - 0%
- Finish Modern Warfare 2 - 20%
Journal Categories
- ericseiler.com (1)
- Game Design (3)
Pages
Education: Full Sail
What I Learned At Full Sail
At no point before or afterwards have a learned so many valuable skills in such a short amount of time. While some of my coursework didn’t apply directly to a career in video games, most of it did in some form or another.
When I entered the CA (Computer Animation) degree program, I had no real 3d experience to speak of. I had a decent amount of experience with 2d applications such as Photoshop due to working on web designs, and that probably helped a little when texturing, but otherwise I was a blank slate.
Animation however is just one facet of what I learned there. We where taught the process from raw conception through modelling and animating and processes even further down the pipe such as compositing and movement matching.
The main 3d tool taught and utilized was Maya 3 and then later 4. Recently I loaded up Maya 2010 after a few years of not using the application and I was happy to see that the basic workflow and concepts are unchanged.
Tooting My Own Horn
I graduated from Full Sail at the top of my class (Valedictorian) with the Advanced Achievement Award and couple course director awards. I’m not sure if that means anything to potential employers these days but it certainly helped a lot when I didn’t have any professional experience. Even though I still had a lot to learn beyond what they taught at Full Sail, I sure didn’t miss any lessons through lack of trying.
Some REALLY OLD Samples Of My Work
Drawings and Renders
At no point before or afterwards have a learned so many valuable skills in such a short amount of time. While some of my coursework didn’t apply directly to a career in video games, most of it did in some form or another.
The following images are a small sampling of work that I completed while at Full Sail.
Animations
Please note, if you are running an older version of Windows then you may need to download the Divx codec.