Category Archives: Game Design

Review: The Art of Game Design

“The Art of Game Design, A Book of Lenses,” by Jesse Schell is a solid primer on how game designers should think (or at least some questions game designers should ask themselves during the creative process) and conduct themselves. Game design is all about decision-making, but how does a designer come to the proper conclusion? [...]

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The Most Important Skill

“One of the skills mentioned in the previous section, one is far and away the most important, and it sounds so strange to most people that I didn’t even list it. Many people guess “creativity,” and I would argue that this is probably the second most important skill. Some guess “critical thinking” or “logic,” since [...]

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Dime-A-Dozen #1 – Silly Ships

This new series pitches game ideas (to no one in particular) that I, as a player, would be love to see made. These ideas aren’t necessarily marketable nor are they explicitly intended to be for anyone but myself, or at least someone of like mind. Why would I waste my time throwing out games ideas [...]

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