I don't normally give a twit, but in case I do:
- @theromero If his luck is as good as your's when it comes to nice vehicles, he needs this - http://bit.ly/fUfRYP 03:33:59 PM December 20, 2010 from web in reply to romero ReplyRetweetFavorite
- While I like what I see from Civ 5, their pathfinding needs some work. 08:47:08 PM December 19, 2010 from TweetDeck ReplyRetweetFavorite
- @mistressmousey Sushi, always sushi.... 07:10:16 PM December 14, 2010 from Trillian in reply to mistressmousey ReplyRetweetFavorite
- I'm using @digsby to manage all my instant messaging, email, and social network accounts from one place! http://bit.ly/r2d24u 04:16:19 PM December 13, 2010 from Digsby ReplyRetweetFavorite
- @jesseschell Wow, my review found you fast! Great book, best of luck with the next one should you choose to write another (Eric Seiler) 04:01:48 PM April 28, 2010 from web in reply to jesseschell ReplyRetweetFavorite
- Who knew that 1999 produced the best female protagonist in a video game (I didn't!)? "The Longest Journey" is an awesome Steam discovery. 02:16:31 PM March 17, 2010 from web ReplyRetweetFavorite
- Is moving to the east coast! Anyone have contacts with any good east coast game companies? 10:31:15 PM February 25, 2010 from LinkedIn ReplyRetweetFavorite
- is testing twitter functionality - please ignore this. 05:49:27 PM November 18, 2009 from web ReplyRetweetFavorite
Game: Congo Cube
My Contributions
I received my first gaming credits on Congo Cube as an artist. In that this was a tiny team, I worked on everything from illustration (both for the game and for marketing purposes), concept drawings, to pixel editing. It is fair to say that I created a little over half of the artwork in the game. ?Below are samples of my work from Congo Cube.
The World’s Smallest Post-Mortem
What went right
What went wrong
Upon Further Review…
Congo cube was received well by those that played it, but due to being a casual game and only lightly marketed on the PC-side, garnering attention was tricky. ?I believe that this game turned out to be a lot of fun, and while visually competitive, didn’t blow anyone away.
I learned a lot of valuable lessons from this project, but two in particular stand out in my mind — even small games require a lot of hard work and talent to shine, and the casual games market (even then) was a bloody red ocean where even good games die in relative obscurity.
Additional References
For more information on Congo Cubes, please check out the following links: