I don't normally give a twit, but in case I do:
- @theromero If his luck is as good as your's when it comes to nice vehicles, he needs this - http://bit.ly/fUfRYP 03:33:59 PM December 20, 2010 from web in reply to romero ReplyRetweetFavorite
- While I like what I see from Civ 5, their pathfinding needs some work. 08:47:08 PM December 19, 2010 from TweetDeck ReplyRetweetFavorite
- @mistressmousey Sushi, always sushi.... 07:10:16 PM December 14, 2010 from Trillian in reply to mistressmousey ReplyRetweetFavorite
- I'm using @digsby to manage all my instant messaging, email, and social network accounts from one place! http://bit.ly/r2d24u 04:16:19 PM December 13, 2010 from Digsby ReplyRetweetFavorite
- @jesseschell Wow, my review found you fast! Great book, best of luck with the next one should you choose to write another (Eric Seiler) 04:01:48 PM April 28, 2010 from web in reply to jesseschell ReplyRetweetFavorite
- Who knew that 1999 produced the best female protagonist in a video game (I didn't!)? "The Longest Journey" is an awesome Steam discovery. 02:16:31 PM March 17, 2010 from web ReplyRetweetFavorite
- Is moving to the east coast! Anyone have contacts with any good east coast game companies? 10:31:15 PM February 25, 2010 from LinkedIn ReplyRetweetFavorite
- is testing twitter functionality - please ignore this. 05:49:27 PM November 18, 2009 from web ReplyRetweetFavorite
Game: Red Faction
My Contributions
Levels, characters, GUI design, weapon sprites, and particle FX. ?As with all Monkeystone titles, this was made by a very small team of developers so I had the opportunity to wear many hats. ?While I don’t have any of the original source material any longer, the levels where a combination of mines, base facilities, or a combination thereof. The characters were rebuilt low-poly versions of the original PS2 characters, the main menu graphics were my own creation, the weapon sprites were renders from the console version, and the particle FX were custom-made.
The World’s Smallest Post-Mortem
What went right
What went wrong
Upon Further Review…
Red Faction, as was warranted, was received poorly by most critics. ?I can’t say that I disagree with the consensus because the game just wasn’t fun (except for multi-player). ?It was a bit of a technical achievement given the constraints of the platform, but that is a hollow victory when any lasting memories players take away aren’t positive. Fortunately, there are a lot of lessons I took away from making this game.
Additional References
For more information on Red Faction, please check out the following links: