“The Art of Game Design, A Book of Lenses,” by Jesse Schell is a solid primer on how game designers should think (or at least some questions game designers should ask themselves during the creative process) and conduct themselves. Game design is all about decision-making, but how does a designer come to the proper conclusion? [...]
I don't normally give a twit, but in case I do:
- @theromero If his luck is as good as your's when it comes to nice vehicles, he needs this - http://bit.ly/fUfRYP 03:33:59 PM December 20, 2010 from web in reply to romero ReplyRetweetFavorite
- While I like what I see from Civ 5, their pathfinding needs some work. 08:47:08 PM December 19, 2010 from TweetDeck ReplyRetweetFavorite
- @mistressmousey Sushi, always sushi.... 07:10:16 PM December 14, 2010 from Trillian in reply to mistressmousey ReplyRetweetFavorite
- I'm using @digsby to manage all my instant messaging, email, and social network accounts from one place! http://bit.ly/r2d24u 04:16:19 PM December 13, 2010 from Digsby ReplyRetweetFavorite
- @jesseschell Wow, my review found you fast! Great book, best of luck with the next one should you choose to write another (Eric Seiler) 04:01:48 PM April 28, 2010 from web in reply to jesseschell ReplyRetweetFavorite
- Who knew that 1999 produced the best female protagonist in a video game (I didn't!)? "The Longest Journey" is an awesome Steam discovery. 02:16:31 PM March 17, 2010 from web ReplyRetweetFavorite
- Is moving to the east coast! Anyone have contacts with any good east coast game companies? 10:31:15 PM February 25, 2010 from LinkedIn ReplyRetweetFavorite
- is testing twitter functionality - please ignore this. 05:49:27 PM November 18, 2009 from web ReplyRetweetFavorite